I’ve never been a gamer. We had an Atari growing up but getting time on the machine wasn’t easy. At boarding school I remember playing Dark Castle on my Mac and some football game that consisted entirely of Xs and Os. But decompressing for me involves time off a computer, not on. No Xbox. No Wii. No Playstation.
Spore is the first game in awhile that has caught my interest in a long time. The Sim stuff is generally interesting, not a bunch of shooting, killing, and ripping the heads off of some alien. And I did play Railroad Tycoon for an extremely short while. I liked the construction and operation aspect.
So building something unique in Spore, a life form, appeals to me.
I came this close to hitting the purchase button on Amazon. The game has gotten pretty good reviews and I was interested enough to purchase my first game in many years.
But then I came across this article complete with the hilarious Goatsee Spore image show above. Bottom line, Spore has a draconian digital rights management (DRM) system that only allows a single account per game purchase. I’m not the only one who has noticed and disliked the system.
The need to protect intellectual property from privacy is real. The problem comes when a publisher like EA Games enacts a system that ends up interfering and penalizing honest paying customers. I don’t have a problem with those security tags in a clothing store even though it makes it a pain sometimes to try stuff on, but I do expect them to remove it once I purchase the shirt. It’s mine. I paid for it. Don’t screw with my enjoyment.
It’s a fine line between protecting your product and pissing off your customers. A line way too few companies actually care about. I do not expect, as an honest customer, to have to jump through hoops to enjoy something I paid for. If the DRM impacts my usage, the company has erred.
Spore is a huge hit and EA Games probably won’t miss my $50 but I won’t be buying it.